
I need a new car… ( Assetto Corsa, 505 Games) Proving yourself a master in Assetto Corsa is truly something worth bragging about. It goes back to the tried-and-true concept of self-achievement and reward.
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There’s almost nothing to gain or unlock by pressing onward (most, if not all, vehicles and tracks are available from the start in various modes), but the sense of accomplishment when you finally succeed in a race or time trial is reminiscent of succeeding at a difficult arcade game. Those few who push through the pain, however, can find a serious sense of progression and satisfaction in completing the challenges before them.

Kunos stated that they wanted to create “a real sense of challenge and progression as you master each vehicle and track.” They succeeded in creating the most realistic gameplay experience possible, featuring realistic challenge, but it’s probably far too daunting for most players.

There’s no way around it: This is NOT a game for the casual gamer.
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A series of driver assists are available to help inexperienced players, but they’re largely useless. In fact, almost all of the menus are difficult to navigate. Each track has unique turns and features, and each vehicle controls drastically different, which can be great for the racer ready to practice each race over and over again for hours until you’ve mastered it.Īs previously mentioned, there’s an immense amount of modification available for each vehicle, though the menu is so obtuse that the vast majority of players won’t touch it. This is not a game for young kids or for friends looking for a better-looking Mario Kart (or even Forza) experience. Turns out, racing is more difficult than holding down X and steering for three minutes. That means the game can be brutally unforgiving to the casual gamer. Then, there’s gameplay: If you’re going to play Assetto Corsa, be ready to commit. This is, in main ways, one of the most realistic racing games around, particularly in the way cars handle. This is a little bit closer… ( Assetto Corsa, 505 Games) Unfortunately, I’m not sure any one area shines enough. My impression is that the small team, with limited resources, had to make some decisions on where to focus their attentions most.

It’s simply a shame that the tracks look bad - if you zoom out and look at your vehicle from the side, it appears to float over the track, losing any attempt at realism.
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An impressive number of camera angles while racing allows you to get the full view of your cars exterior and interior. The shine off of the exterior makes each look impressive, and they all feature unique and accurate handling. Not only is there a large variety available (over 90), but they all look excellent. The cars themselves are better graphically. It’s difficult to feel as though you’re getting the best and most realistic racing experience on consoles when you’re racing through a digital world that feels a decade old. It’s frustrating, particularly when the game promises so much. The static fans in the stands look like PS2-era 2D representations, the track itself looks cheap and fake compared to the cars on it, and aesthetic features such as trees look like they were pulled out of a previous console generation as well. While the 26 tracks may be presented realistically, they can also look…well…bad.

Unfortunately, there are cracks in their realistic representation. I WISH the game had looked like this on PS4… ( Assetto Corsa, 505 Games) If nothing else, the game is a testament to the hard work the team has put into developing something serious and larger than themselves. Developer Kunos Simulazioni has been developing Assetto Corsa for years (the game entered early access on Steam back in 2013), partnering with companies like Ferrari and Red Bull to offer “the best driving simulation on the market.” Tracks have been accurately recreated using lazer scanning and the cars are beautiful and detailed, down to the accurate modification available for the most dedicated players. This game is a passion project from a small indie team, and it shows.
